How to Resume Rendering After 1 Frame in Blender 3D Internal Render Engine
When working with Blender 3D, it can be frustrating to experience rendering that stops after just one frame. This issue is common in the internal render engine, and resolves to a few simple steps. In this article, we’ll discuss the solution and provide detailed guidance to ensure smooth and efficient rendering sessions.
Understanding the Problem: A Single Frame Render Is Stopping
If your rendering stops after just one frame, there might be a few reasons. First, you might have inadvertently set the end frame on your timeline to only one frame. Alternatively, you might be using the wrong render settings or failed to set the correct render output type. In this guide, we’ll walk through the steps to resolve these issues and resume your rendering seamlessly.
Steps to Resume Rendering After 1 Frame
Step 1: Ensure the Correct End Frame is Set
Blender will render as many frames as you have designated. If rendering stops after one frame, it means you may have set the end keyframe incorrectly. Check your timeline to see if the end frame is set to 1, and make sure it is set to the last frame you want to render.
1. Navigate to the Timeline: In the 3D viewport, switch to the Timeline mode (Movie Clip editor Timeline).
2. Adjust End Frame: Find the No. box at the bottom of the screen. This box should display the current end frame. Increase the number to the desired last frame you want to render.
Step 2: Choose the Correct Render Output Type
Ensure you are rendering the correct type of animation. Instead of rendering a single image, you should be rendering an animation to capture all the frames one by one.
1. Switch to Animation Mode: In the render panel, choose to render "Animation" instead of "Single Image".
2. Click on the Render Animation Button: This button will initiate the rendering process, starting from the first frame all the way up to the final frame you set.
Additional Tips for Troubleshooting
If increasing the end frame and choosing the correct render output type do not resolve your issue, there may be other settings causing the problem. Double-check your playback settings and ensure that there are no limitations on the number of frames that can be rendered.
Check Playback and End Frame Settings
1. Playback Settings: In the Playback settings, ensure there are no restrictions on rendering. Check for any unusual settings that might be stopping the rendering progress.
2. End Frame Settings: Ensure that your render settings are configured correctly. In the render settings, specify the exact frame range (start and end).
Conclusion
Rendering a scene in Blender 3D that stops after one frame can be a challenging problem, but with the correct settings and a bit of troubleshooting, you can achieve a seamless and efficient rendering process. By following these steps, you can prevent such issues and ensure your animations are rendered correctly from start to finish.
Further Reading
Finding more detailed information about rendering in Blender? Explore official Blender documentation and community forums for advanced tips and troubleshooting.