Top Must-Read Books for Video Game Design Enthusiasts

What Are Some Great Books About Video Game Design?

Video game design is a dynamic field that combines elements of art, technology, and storytelling. To excel in this profession, it's crucial to have a solid foundation in the principles and practices that underpin game design. This article aims to guide aspiring and experienced game designers through the recommended literature that can help foster their skills and knowledge. We also spoke with three prominent game designers to get their insights on the best books for newcomers and experienced professionals alike.

A Comprehensive Resource: 'Video Game Design: Principles and Practices from the Ground Up'

Video Game Design: Principles and Practices from the Ground Up serves as a visual introduction to the core elements of game design. It covers essential aspects such as critical analysis of mechanics, aesthetics, prototyping, and level design. The book is enriched with a wide array of examples from leading international studios and creative professionals, making it a must-have resource for budding game designers.

Key Features of the Book

Over 200 images showcasing some of the best-selling and most innovative games of the last three decades Insights from industry professionals via interviews and industry perspectives Practical workshop projects at the end of each chapter to apply learned concepts Focus on engaging, entertaining, and communicating with game audiences

The book is designed for individuals who aspire to make video games as part of a studio, small team, or as independent creators. It covers essential practices and skills needed in the industry, making it a valuable resource for both newcomers and experienced designers.

User-Friendly Interviews with Industry Leaders

To get an insider's perspective, we interviewed several renowned game designers to discover which books they consider must-reads. Three of the top game designers, Jenova Chen, Marvel: Avengers Alliance, Hugh Milton, Assassin’s Creed: Bloodlines, and Kelly Toyama, Assassin’s Creed, have chosen their favorite literature to highlight, helping eliminate the 'crappy books' from the list. Below are their picks:

1. Jenova Chen: 'Journey' and 'Flower'

Creativity and narrative drive are the cornerstones of Journey and Flower. These titles explore the emotional journey and the beauty of human connection. Journey and Flower demand a deep understanding of storytelling and the psychological impact of gameplay. Journey is a masterpiece of emotional engagement, while Flower takes a unique approach to visual storytelling.

2. Hugh Milton: 'Marvel: Avengers Alliance'

Hugh Milton, known for his work on critically acclaimed titles like Marvel: Avengers Alliance, values books that provide a deep dive into game mechanics and user experience. Theory of Fun by Raph Koster delves into the psychological aspects of game design and how to create engaging experiences. This book is particularly useful for understanding the fun factor in game design.

3. Kelly Toyama: 'Assassin’s Creed: Bloodlines'

Kelly Toyama, who worked on the Assassin’s Creed series, recommends Rules of Play by Katie Salen and Eric Flanagan. This book provides a framework for understanding game design and its rules. It covers the nuts and bolts of designing a well-balanced and immersive game environment. The comprehensive approach in Rules of Play is invaluable for any designer wanting to create rich and engaging game worlds.

Further Reading

For a deeper dive into game design principles, consider the following books:

Game Design Workshop by Tracy Fullerton - This book takes a hands-on approach, providing practical guidance and real-world examples from industry professionals. Theory of Fun by Raph Koster - A classic in the field, this book explores the psychological principles underlying game design and how to create engaging experiences. Rules of Play by Katie Salen and Eric Zimmerman - This comprehensive guide covers the fundamental aspects of game design, offering a deep understanding of the design process.

Conclusion

Video game design is a vast and ever-evolving field, and the right books can be a valuable asset in one's educational journey. Whether you are a beginner or an experienced designer, incorporating these recommended books into your reading list can significantly enhance your understanding and expertise in the craft. From engaging mechanics and aesthetics to immersive narratives and user experiences, these books provide the insights and inspiration you need to create compelling and memorable video games.