Why Download a Video Game Doesn't Include Updates: The Insight Behind Game Distribution
When downloading a video game like Counter-Strike: Global Offensive through a service such as Steam, players often face a common occurrence. After downloading the base game, they subsequently need to perform a series of updates. This raises the question: why can't the original download include these updates? In this article, we unlock the reasons behind this practice and explore the complexities of game distribution.
The Mechanics of Game Distribution
Game developers and distribution platforms operate under a specific framework when distributing video games. This framework is optimized to balance between delivering a high-quality gaming experience and minimizing download redundancy. One of the reasons updating the original download isn't implemented is due to the storage needs and bandwidth requirements.
Optimizing Storage and Bandwidth
The main driver behind not including updates in the original download is the efficiency of storage and bandwidth usage. For most avid gamers, the downloaded base game can easily cover a substantial portion of their available storage. These gamers already have the game and only need a small amount of additional storage to download the updates, which are typically minor but still necessary for continued gameplay.
In contrast, new players who are downloading the game for the first time would require the full download of the game and its initial set of updates. By separating the base game from the updates, developers and platforms can ensure that new players receive a complete and functional gaming package without having to download the entire base game again. This practice conserves storage space on both the player's device and the server-side infrastructure.
Technical and Logistical Considerations
There are several technical and logistical reasons why updating the original download to include the updates is not a practical solution. Updating the original download format would mean that every player would need to download the entire game from scratch every time a new patch or update is released. This would significantly increase server load and network bandwidth usage, which can be costly and resource-intensive for both the developer and the player's internet service provider.
Moreover, this approach can lead to inconsistencies in user experience. Steam, for example, requires new players to download the full game to ensure they get the latest updates and fixes. Any attempt to update the original download would necessitate a complete reinstallation, which could lead to unnecessary downtime and frustration for players.
Alternative Solutions and Future Trends
While updating the original download isn't a viable solution, developers and platforms have explored other methods to optimize the distribution and update process. These include more efficient patching methods, such as delta downloads, which only transfer the differences between versions, and improvements in server infrastructure and internet connectivity that can handle larger downloads more efficiently.
With the advancements in internet connectivity and cloud technology, it's becoming increasingly feasible to deliver updates more seamlessly. In the future, we might see more integrated and automatic update processes, which minimize the need for manual downloads and optimize storage and bandwidth usage for all users, including existing and new players.
Conclusion
The practice of updating the original download separately from the base game serves a specific purpose in optimizing storage, bandwidth, and the overall game distribution process. While this approach may seem less convenient in the short term, it ensures a smoother and more efficient gaming experience for both developers and players.