Xbox One Kinect 2 vs Kinect 1: Understanding the Differences
Introduction
When it comes to understanding the technological advancements of Microsoft's gaming console, the Xbox One, the choice between Kinect 2 and Kinect 1 can be a confusing topic for many. In this article, we will explore the differences in functionality, performance, and current usage between these two versions of the sensor. Whether you're a seasoned gamer or a casual user, this guide will provide you with a comprehensive understanding of both Kinect 2 and Kinect 1.
The Xbox One uses Kinect 2.0
The Xbox One was launched with Kinect 2.0, also known as Kinect for Xbox One, as the standard sensor. This version of the sensor marked a significant leap forward from the original Kinect 1.0, designed for the Xbox 360. Kinect 2.0 was specifically engineered to work with the Xbox One, offering a range of new and enhanced features for gaming and interactive experiences.
Advantages of Kinect 2.0
Kinect 2.0 introduced several improvements over its predecessor, Kinect 1.0. These improvements include:
Better Depth Sensor: Utilizing time-of-flight technology rather than triangulation, the depth sensor in Kinect 2.0 offers improved accuracy and resolution. IR Blaster: An IR blaster is built into Kinect 2.0, which allows for controlling your TV without needing to point the sensor directly at it. This feature can be particularly useful for users who don't want to place the sensor in a direct line of sight. DMB (Depth Middleware Block): Improved processing in DMB enables Kinect 2.0 to capture high-resolution images in both color and infra-red. Infra-red imaging is particularly useful for biometric sign-ins and other advanced functionalities. Better Field of View: Kinect 2.0 has a larger field of view, making it more suitable for smaller living spaces and eliminating the need to tilt the device.Current Usage and Market Trends
Despite its initial popularity, the Xbox One began to phase out Kinect 2.0 as a standard feature with the release of the Xbox One S in 2016. The latest models of the Xbox One do not even have an integrated Kinect port, meaning that users looking to use a Kinect must now buy a USB-Kinect adapter. Microsoft has effectively discontinued support for Kinect, with very few new games supporting it. If any games do use Kinect, the functions are often limited to small details, such as in Madden football, where users can call out audibles.
The Decline of Kinect
Microsoft's decision to abandon Kinect for Xbox One has been a subject of both speculation and criticism. The company has done little to publicly announce its end-of-life status, and this obfuscation has left many users confused. My personal opinion aligns with the notion that the team previously working on Kinect is now focused on the HoloLens, a cutting-edge AR device. This shift in focus suggests that Kinect is effectively dead in the realm of gaming consoles.
While voice commands can still be managed through a headset, Microsoft has integrated Cortana into the Xbox One OS, which has somewhat diminished the need for a dedicated Kinect sensor. As a result, buying a separate Kinect or a USB-Kinect adapter may no longer be worth it for the average user.
For those who still wish to use Kinect for Xbox One, they can find the latest version (Kinect for Windows) on Microsoft's official website, but this is a separate device and is not supported for use with the Xbox One.
Conclusion
With the launch of the Xbox One and the subsequent release of the Xbox One S, Microsoft has effectively phased out the need for a built-in Kinect sensor. While Kinect 2.0 was a significant improvement over its predecessor, current usage trends suggest that the sensor is becoming less relevant in the gaming world. For users looking to continue using a Kinect with their Xbox One, a USB-Kinect adapter is the way to go.